Montag, 15. Februar 2016

☆Insect Assignment part 1☆

For this 2 week Assignment we are focusing on the topic insects.
Our task is here to create a insect inspired character and to create a rough story line and universe the character is living in.

I started here with a simple insect Moodboard and looked into body shape and forms of common flying insects such as butterflys, moths, flys and dragonflys to gather inspiration and collect elements to use them in my design.


I really liked brown and red colors for my design and tried to have a humanoid insect.


Then I proceeded to sketch rough concepts and silhouettes.















































After finishing my sketches and roughs I decided to go for a Moth inspired design.

My character is suppost to be a sword fighter who takes the role of an assassin and will therefore get fitting weapons in the illustration later on. 

The characters Body is inspired by a mixture of the Poodle Moth Hoax  and the rosy maple moth and it's colours are based on the Death head hawk moth.
The most important part for me in this design is that the character gets a good balance of the fluffy heavy feeling fur of the Poodle Moth Hoax but still has a light and elegant feeling to it.

(Side, Front and Back view)
She does have another wing - its just not included to show the design more effectively. 


Samstag, 13. Februar 2016

☆Character Sprite progress and starting menu work☆

For this week I mainly focused on art style and design of our main character Bianca.
This involved work on the Starting screen (Menu) and working over the in game sprite.

We came to the agreement that the Drawing that we originally decided to do for the Starting screen is going to be worked over in a different art style to the one shown below.


To see how the prototype Sprite looks in our game we had to make a sketch with the rough dimensions of our game.
We came to the conclusion that we need to redraw our sprite and simplify the design so the character doesn't get lost in the environment and details around herself.



For the new sprite I started with a rough sketch as shown below and then proceeded as doing simple line art and moved on to adding basic colours and shadows in the multiply layer.

Finally I repeated the entire process for her facing the other side. 






Final Sprite


comparing the first to the latest version of the character sprite.
I improved here the weight, shape and pose of the character for the finalized version of the sprite.


Dienstag, 9. Februar 2016

☆Classwork - Sci Fi room sketch☆

Four this Classwork we had to sketch our sci fi room again but this time in a different  form of perspective (3 point perspective)


☆Character Statue ear☆

Elf ears for my statue.
I used this tutorial to gain basic understanding for the modelling process of the ear and then later on used an reference image to start modelling.
https://www.youtube.com/watch?v=q3rMJ6QFIrU

reference image for the inner shape of the ear.
I later on them simply made the upper half of the ear longer 





Montag, 1. Februar 2016

☆Gifs☆

For this classwork we learned basic animation of images and the creation of gifs that we put into practice by creating the following gifs below.



Sonntag, 31. Januar 2016

☆Background Ideas☆


For the Background of our Game I had the idea that the final piece should include;
A dark Red brick wall that is drawn with a flat edge brush like shown below.
The walls should also have Pipes and Metal platforms or other objects to make the place look more like a factory.
And around the Level itself (like shown in picture #2) we were thinking of  adding some sort of frame that will most likely be decorated with cogs to make the UI clear for the player.