Sonntag, 29. November 2015

☆ Frog Design ☆

This weeks Assignment was about exotic Frogs
Moodboard 1
Gathering information about different kinds of frogs and their anatomy
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Moodboard 2
Gathering inspiration for the Design
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Final Design

Montag, 23. November 2015

☆Tank Design☆

This week we worked on our Shading of Forms.
Practice in class to find the right values of grey for the Box and ten later on creating a design for a tank to put the classwork into practice we then later on designed a form of vehicle.


Moodboard for our Tank Design Assinment:



Rough Boxes for the Tank to make clear how much shading for each side is needed:
Finished Tank with white and grey Background:

Freitag, 20. November 2015

☆Life Drawing Session #8☆






☆Starting texturing☆

Started the texturing this week and finalized the 3D Models.

My rocks and platform are mainly going to have a blue grey stone texture to them and the bigger rocks are going to have blue swirls on them.

The inspiration for this came from the Movie "Atlantis the lost Empire" (2001)





Sonntag, 15. November 2015

☆ Walking Simulator Updated One Sheet and Map☆

 Updated One Sheet
Changes in all sections 


Updated Map of the Level
Includes all Scripted Events happening + Audio effects on sertain points of the Game

☆Walking Simulator Update 15/11/15 - 3D Models☆


After working on the Models and Brainstorming Ideas for what I'm going to include for the Winter Summission, I finally started to put in basic coding into the game and started to work on the lighting/soundeffects.

The Background Music is going to be "Sunken Crypt" which is the seventh piece to the Alice: Madness Returns Original Soundtrack by Jason Tai.

The following pictures are my current Progress on what the game looks like in Unity at the Moment.

Overview on the entire Map
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Starting point
*Music starts playing.*
The first door on the left seems to be slightly opened - you decide to try to find something to open the door with. 

*As you walk through the first part of the Train you hear Metal scrating sounds.*


In the second part of the Train you find a stuffed bunny with a key infront of it.
You take the key - *bunny giggels in response*
You continue walking and unlock the Door to the next part of the Train.


 All the seats in this part of the Train are filled with the stuffed bunny plushies.
*They all start giggeling/laughing at you until you go to the "lastroom"*


You find yourself in a Room that is filled with Mushrooms and a weird Plattfrom with a set of stairs leading you to the top.

You find a Crowbar - pick it up and go back to the first coach where you can now unlock the door.

Freitag, 13. November 2015

☆ Sci-fi Room ☆

 This weeks Assignment was to create a Sci Fi Themed Room based on the following image.
(two point perspective)


Moodboard for the Sci Fi Themed Room


Finished room




☆Battlearena Update☆


Added more floating islands to the arena to give the whole arena first of all a better silhouette and also more character.
The Idea for this came from the movie avatar

Instead of using a light brown texture for my arena I will have a more muddy tone for the lower half of my arena.
I want to gain the illusion that my floating islands look like they were ripped out of the ground.




Donnerstag, 5. November 2015

☆ Tentacle Monster ☆

This weeks assignment was to create a Tentacle creature with a minimum for four tentacles.

research of shape and form of tentacles
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Mood board for inspiration on the creature and possible colours.


Sketchbook work - ideas and designs for potential Designs

I was very tempted to go for the Design on the top left hand side but them decided to go for a design that would take me a bit out of my comfort zone and to practice creature design.


Grey scale of the tentacle Monster (First grey scale painting)


☆~Final Design~☆

with applied textures and colours.

☆ Foliage ☆


Montag, 2. November 2015